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Blender MCP

Connects Blender to AI agents over MCP for prompt-driven 3D modeling

Built with Claude Code/Cursor

by ahujasid · from INIndia · added Oct 29, 2026
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MCP for Blender

Connect Blender to any LLM

formerly blender-mcp — the PyPI package is now mcp-for-blender. Existing setups keep working; no config change is required. Read more

Disclaimer: This is a third-party integration and not made by Blender

Prompt-assisted 3D modeling, scene creation, and manipulation — driven by AI.

PyPI Downloads

Website Sponsor PyPI Version License: MIT

ahujasid%2Fblender-mcp | Trendshift


Supporters

CodeRabbit Guillermo Rauch

All supporters: Support this project


Quickstart

Note: the PyPI package blender-mcp is now mcp-for-blender. Existing setups keep working — uvx blender-mcp still runs the server and no config change is required. New installs should use mcp-for-blender. What changed and why

One command sets up your AI apps and the Blender addon:

macOS / Linux

curl -LsSf https://www.mcp-for-blender.com/install.sh | sh

Windows (PowerShell)

irm https://www.mcp-for-blender.com/install.ps1 | iex

From Command Prompt instead: powershell -c "irm https://www.mcp-for-blender.com/install.ps1 | iex"

Prefer not to run a script, or Windows Defender blocked it? Install uv with winget, open a new terminal, then run setup:

winget install --id=astral-sh.uv -e
uvx mcp-for-blender setup

Already have uv? Run uvx mcp-for-blender setup instead.

It installs uv if needed, finds the MCP clients on your machine (Claude Desktop, Claude Code, Codex, Cursor, VS Code, Devin Desktop/Windsurf, OpenCode, Antigravity), and lets you pick which to set up. Then it installs the Blender addon and enables it. Your existing config is kept: it only adds a blender entry and saves a .bak of each file it changes.

Then fully quit and reopen your AI app (on Windows, quit it from the system tray), open Blender, and ask it to build something. The addon starts its server when Blender opens.

Manual setup, in case the automatic setup doesn't work

Three steps: install uv, point your MCP client at the server, install the Blender addon.

1. Install uv

# macOS
brew install uv

# Linux
curl -LsSf https://astral.sh/uv/install.sh | sh

# Windows
winget install --id=astral-sh.uv -e
# or, with uv's installer
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"

Warning: Do not proceed before installing uv. Use the official installer — not pip install uv.

2. Add the MCP server to your client

Claude Desktop — Settings → Developer → Edit Config
{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["mcp-for-blender"]
        }
    }
}
Claude Code
claude mcp add blender uvx mcp-for-blender
Codex
codex mcp add blender -- uvx mcp-for-blender
Cursor / VS Code / OpenCode / Antigravity

See MCP Client Setup below for per-client instructions and one-click install buttons.

3. Install the Blender addon

uvx mcp-for-blender install-addon

Then in Blender: Edit → Preferences → Add-ons → enable Interface: MCP for Blender.

4. Connect

The addon starts its server when Blender opens. To check, press N in the 3D viewport → open the MCP for Blender tab (click Start MCP Server if it isn't running). That's it — ask Claude to build something.

Note: Only run one instance of the MCP server (either Cursor or Claude Desktop), not both.


Table of Contents


Features

Two-way communication Connect Claude AI to Blender through a socket-based server
Object manipulation Create, modify, and delete 3D objects in Blender
Material control Apply and modify materials and colors
Visual verification Multi-angle, camera, wireframe, X-ray and animation-strip views, plus renders, so the AI checks its own work
Code execution The AI writes Blender Python directly
Asset & model generation Poly Haven assets, Sketchfab models, Poly Pizza low-poly models, and AI-generated 3D models via Meshy, Tripo, Hyper3D Rodin and Hunyuan3D

Premium

Generate AI 3D models (Meshy, Hunyuan3D, Tripo, Hyper3D Rodin) straight into Blender without bringing your own API keys. More details

Components

The system consists of two main components:

  1. Blender Addon (addon.py) — a Blender addon that creates a socket server within Blender to receive and execute commands
  2. MCP Server (src/blender_mcp/server.py) — a Python server that implements the Model Context Protocol and connects to the Blender addon

Installation

Automatic setup

The quickest way is the one-line installer. It installs uv, configures your MCP clients, and installs and enables the Blender addon:

# macOS / Linux
curl -LsSf https://www.mcp-for-blender.com/install.sh | sh
# Windows (PowerShell)
irm https://www.mcp-for-blender.com/install.ps1 | iex

Already have uv? Run uvx mcp-for-blender setup instead. On Windows, winget install --id=astral-sh.uv -e installs uv without running a script. See Quickstart for what it changes. The rest of this section covers manual setup.

Prerequisites

  • Blender 3.0 or newer
  • Python 3.10 or newer
  • uv package manager
Installing uv, per platform

macOS

brew install uv

Windows

winget install --id=astral-sh.uv -e

Then open a new terminal so it's on your PATH. Or use uv's installer:

powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"

Then add uv to the user path in Windows (you may need to restart Claude Desktop after):

$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]:https://github.com/ahujasid/blender-mcp/blob/main/:SetEnvironmentVariable("Path", "$userPath;$localBin", "User")

Linux

curl -LsSf https://astral.sh/uv/install.sh | sh

It lands in ~/.local/bin — open a new shell so it's on your PATH.

Otherwise, installation instructions are on their website: Install uv

On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.

Warning: Do not proceed before installing uv.

Make your client find uvx

MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:

  • Find uvx's full path — which uvx (macOS/Linux) or where uvx (Windows) — and use it as "command", e.g. /opt/homebrew/bin/uvx or C:\Users\<you>\.local\bin\uvx.exe.
  • On Windows you can instead wrap it: "command": "cmd", "args": ["/c", "uvx", "mcp-for-blender"].
  • After any PATH or config change, fully quit and relaunch the client (Windows: quit from the system tray, not just the window; macOS: Cmd+Q).

Pin the Python version

Avoid conda / pyenv / version conflicts.

uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": ["--python", "3.11", "mcp-for-blender"],
            "env": { "UV_PYTHON_PREFERENCE": "only-managed" }
        }
    }
}

--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.)

If a previous failed attempt keeps replaying after a fix, clear the cache:

uv cache clean mcp-for-blender blender-mcp && uvx --refresh mcp-for-blender

Install without uv

On locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:

pipx install mcp-for-blender
pipx ensurepath          # then restart your shell / client

Use the resulting absolute path as "command" (find it with which mcp-for-blender / where mcp-for-blender) and omit args.

Run with Docker

You can run the MCP server in a container instead of installing it. Blender itself still runs on your machine — the container only hosts the MCP server, which connects out to the Blender addon.

Build the image from the repo root:

docker build -t mcp-for-blender .

Then point your MCP client at it (the -i flag is required — the server talks to the client over stdin/stdout):

{
    "mcpServers": {
        "blender": {
            "command": "docker",
            "args": ["run", "-i", "--rm", "mcp-for-blender"]
        }
    }
}

The image defaults to BLENDER_HOST=host.docker.internal, which reaches the host's Blender out of the box with Docker Desktop on macOS and Windows.

On Linux, host.docker.internal doesn't exist and the addon only listens on localhost, so use host networking instead:

{
    "mcpServers": {
        "blender": {
            "command": "docker",
            "args": ["run", "-i", "--rm", "--network=host", "-e", "BLENDER_HOST=localhost", "mcp-for-blender"]
        }
    }
}

To enable safe mode in the container, add "-e", "BLENDER_MCP_SAFE_MODE=1" to args.

Environment Variables

The following environment variables can be used to configure the Blender connection:

Variable Default Description
BLENDER_HOST localhost Host address for Blender socket server
BLENDER_PORT 9876 Port number for Blender socket server
BLENDER_MCP_SAFE_MODE off Set to 1 to validate scripts before they run in Blender (see below)
BLENDER_MCP_APPS auto Set to 1 to force the inline viewport app on for clients that support MCP Apps without advertising it (the Codex plugin sets this)
BLENDER_MCP_OPENAI_FORMS auto Set to 1 to force the thumbnail asset pickers on (the Codex plugin sets this)

Example:

export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876

You can also pass the connection as CLI flags, which take precedence over the environment variables. This is handy for running several Blender instances side by side, since each MCP client entry can point at a different port with plain arguments instead of env vars:

uvx mcp-for-blender --port 9877

In an MCP client config that means a second entry differing only in args:

{
  "mcpServers": {
    "blender": { "command": "uvx", "args": ["mcp-for-blender"] },
    "blender-b": { "command": "uvx", "args": ["mcp-for-blender", "--port", "9877"] }
  }
}

Each instance needs its own port set in the Blender addon panel to match.

Note: the addon's socket server has no authentication or encryption, so anyone who can reach that port can run Python inside Blender. Keep it on localhost unless you are on a trusted network, and prefer an SSH tunnel over pointing --host/BLENDER_HOST at a remote machine directly.

Safe mode

By default, the AI can run any Python code in Blender. Set BLENDER_MCP_SAFE_MODE=1 to check every script before it runs and block risky code — things like reading or writing files directly, running other programs, accessing the network, or installing code that keeps running after the script ends. Normal Blender work (modeling, materials, rendering, saving, import/export) still works. Blocked scripts are sent back to the AI with the reason, so it can try again with a corrected version.


MCP Client Setup

Claude for Desktop

Watch the setup instruction video (assuming you have already installed uv)

Go to Claude → Settings → Developer → Edit Config → claude_desktop_config.json and include the following:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "mcp-for-blender"
            ]
        }
    }
}
Claude Code

Use the Claude Code CLI to add the MCP for Blender server:

claude mcp add blender uvx mcp-for-blender

Codex

The Codex CLI, desktop app, and IDE extension all share the same config file (~/.codex/config.toml), so setting the server up once covers all three.

Codex plugin (recommended)

The plugin adds a live viewport inline in the chat (click an object to attach it to your next message), thumbnail pickers for Poly Haven, Sketchfab and Poly Pizza, and @-mentions for scene objects, materials and collections. It isn't in the Codex plugin directory yet, so add it from this repo:

git clone https://github.com/ahujasid/blender-mcp.git
codex plugin marketplace add ./blender-mcp/integrations/codex

Then restart Codex, install MCP for Blender from the plugins directory, and ask it to use MCP for Blender in chat. Once it's running, the viewport opens in a side panel next to the conversation:

MCP for Blender plugin in the Codex app, showing the live viewport beside the chat

Plain MCP server

Register the server with the Codex CLI:

codex mcp add blender -- uvx mcp-for-blender

Or add it by hand to ~/.codex/config.toml (or $CODEX_HOME/config.toml):

[mcp_servers.blender]
command = "uvx"
args = ["mcp-for-blender"]

Or in the Codex desktop app: Settings → MCP servers → Add server → name it blender, pick STDIO, enter uvx mcp-for-blender as the command, then Save and restart. If the app can't find uvx, use its full path instead — see Make your client find uvx.

Check it registered with codex mcp list — the blender server should show as enabled. The tools become available the next time you start Codex.

To set environment variables (e.g. a non-default Blender host/port), pass --env KEY=VALUE flags to codex mcp add, or add them in the config file:

[mcp_servers.blender]
command = "uvx"
args = ["mcp-for-blender"]
env = { BLENDER_HOST = "localhost", BLENDER_PORT = "9876" }

Cursor

Install MCP Server

macOS — go to Settings → MCP and paste the following:

  • To use as a global server, use the "add new global MCP server" button and paste
  • To use as a project-specific server, create .cursor/mcp.json in the root of the project and paste
{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "mcp-for-blender"
            ]
        }
    }
}

Windows — go to Settings → MCP → Add Server, add a new server with the following settings:

{
    "mcpServers": {
        "blender": {
            "command": "cmd",
            "args": [
                "/c",
                "uvx",
                "mcp-for-blender"
            ]
        }
    }
}

Cursor setup video

Note: Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both.

Visual Studio Code

Prerequisites: Make sure you have Visual Studio Code installed before proceeding.

Install in VS Code

OpenCode

{
  "mcp": {
    "blender-mcp": {
      "type": "local",
      "command": ["uvx", "mcp-for-blender"],
      "enabled": true,
      "environment": {
        "BLENDER_HOST": "localhost",
        "BLENDER_PORT": "9876"
      }
    }
  }
}

Antigravity

{
  "mcpServers": {
    "blender-mcp": {
      "command": "uvx",
      "args": ["mcp-for-blender"],
      "env": {
        "BLENDER_HOST": "localhost",
        "BLENDER_PORT": "9876"
      }
    }
  }
}

Installing the Blender Addon

uvx mcp-for-blender setup (see [Quickstart](#quicksta

Description taken from the repository README.

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