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PomoMons

A Pomodoro timer that's also a creature collector.

Built with Claude Code

by pomomons · Unclaimed · added Oct 29, 2026
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A Pomodoro timer that's also a creature collector. Finish a focus session, a wild Pomomon shows up, throw a tomato and catch it. Take breaks, build a collection.

pomomons.io

What it does

  • Focus / short break / long break timer, wall-clock based so it stays accurate even if the tab sits in the background — every 4th completed focus session earns a long break.
  • Catch a Pomomon after every focus session. 15 base species, 30 forms once evolutions are counted, with 0.2% shiny and 1% dark variants.
  • My Mons / Pomodex — a collection screen and a full dex of everything you've caught, stored locally per browser (IndexedDB).
  • Sound effects and desktop notifications — an 8-bit chiptune set for catches/level-ups, and an optional browser notification + tab-title change when a session ends, so you notice even if you've tabbed away.
  • Save codes. Progress lives in your browser, so a save code (emailed on request) lets you restore your collection on another device or after clearing browser data. No account, no password.
  • Installable, works offline. It's a PWA (manifest.webmanifest + sw.js) — install it from the browser and it runs with no connection.

Tech

Vanilla HTML/CSS/JS — no framework, no build step, no bundler. Runs by opening index.html or serving the repo root with any static file server.

  • index.html — app shell
  • app.js — timer state and session flow
  • game.js — encounter screen, throw/catch animation
  • monsters.js — Pomomon roster data
  • collection.js — Pokédex screen, My Mons, IndexedDB
  • audio.js — sound effects, fully synthesized (Web Audio API — no audio files)
  • backup.js — save-code generation/restore
  • signup.js — email capture for save codes / mailing list
  • style.css, style-v2.css, style-v3.css — styles, layered in that load order (later files win the cascade at equal specificity)
  • assets/sprites/ — pixel-art sprite sheets; assets/backgrounds/ — the forest photo (webp); assets/icons/ — PWA icons
  • agent_docs/ — reference docs on game mechanics, the mon roster, UI layout, and the email-signup pipeline; read these before changing the matching feature

Deployed on GitHub Pages from the main branch root — pushing to main is what ships it.

Running locally

No install needed. From the repo root:

python -m http.server 8000

then open http://localhost:8000. Opening index.html directly as a file:// URL also works for most things, but some features (fetch calls, service worker if one gets added later) need it served over http.

Status

In active pre-launch development. See agent_docs/ for the parts of the game/mechanics that are considered finalized for launch vs. still open.

Description taken from the repository README.

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#pomodoro · #creatures · #productivity